Eduria for Teachers

Every school can write its own story in the world of Eduria

Eduria brings together stories, learning activities, child development and game mechanics.

What is Eduria?

Learning told as an adventure

Eduria is being developed as a connected educational ecosystem for children, parents and teachers. Books introduce children to the world, workbooks build skills, and the app and game turn their progress into an interactive adventure.

Children do more than complete one activity after another. They become the heroes of a story where knowledge, effort, curiosity and perseverance truly matter.

01

Story

A rich fantasy world, characters, lands and adventures give learning activities a wider context.

02

Education

Activities that build knowledge, focus, creativity, independence and essential skills.

03

Hero development

As children progress, their characters grow, gaining experience and new abilities.

04

A connected ecosystem

Books, Artifacts, the app, the portal and the game form one coherent path of development.

Home and school

One adventure, two important environments

Parents know their children’s everyday needs best. Teachers help them discover knowledge, work together and grow as part of a community.

Children can develop their heroes with a parent’s help while taking part in the adventures of their class and school guild.

Children remain the heroes of their own stories, but they do not have to experience them alone.
The school as a guild

A school can become an Eduria guild

A guild brings students, classes and teachers together under a shared name, symbol and story. Each class is a team of young heroes.

1

Hero

Each child develops their own character, gains experience and completes individual tasks.

2

Class team

The class takes on shared challenges, earns achievements and works towards a common goal.

3

School guild

The whole school builds its story, takes part in events and brings together the results of its classes.

The teacher’s role

The teacher as a guide

Eduria is not intended to replace teachers, the curriculum or trusted materials. It aims to give activities a story context and spark curiosity.

Teachers do not become game operators. They become guides who strengthen motivation, cooperation, independence and engagement.

In the future, teachers could use:

  • educational materials set in the world of Eduria
  • individual and group tasks
  • challenges for the whole class
  • class progress maps
  • team achievements
  • lesson plans
  • printable materials
  • an overview of class progress
  • tools for school adventures
For children

More ways to discover the world

Every child learns differently. Eduria brings together reading, doing, talking, movement, creating and cooperation.

A sense of purpose

Each task is part of a bigger adventure.

Visible progress

Regular effort helps the hero grow and leads to discoveries.

Belonging

Students are part of a class, a team and a guild.

Cooperation

Some challenges call for working together.

Curiosity

Stories and mysteries encourage exploration.

The joy of learning

Learning becomes a source of satisfaction and adventure.

Cooperation and healthy competition

Shared goals without unnecessary pressure

Rankings should not publicly judge individual children. They should encourage consistency, cooperation and engagement across whole teams.

Not every team has to win in the same way.

Points could be awarded for:

  • consistent effort
  • participation by the whole class
  • helping others
  • creativity
  • cooperation
  • perseverance
  • community and environmental projects
Events between schools

Great adventures can bring many schools together

Guilds will be able to take part in events built around friendly competition or cooperation towards a shared goal.

Knowledge

Knowledge tournaments

Tasks and puzzles focused on a particular area of learning.

Reading

Reading expeditions

Shared stories, tasks and successive stages of a journey.

Creating

Creative competitions

Stories, illustrations, inventions and original pieces of the world.

Nature

Environmental challenges

Activities involving the environment and the local community.

Team

Team missions

Success depends on the whole class taking part.

Season

Seasonal events

Adventures connected to the seasons and the world of Eduria.

Events between schools are part of a long-term vision being developed together with teachers and schools.

Artifacts at school

The Guardians’ Trials can begin in the classroom too

Artifacts are workbooks guided by the Guardians. They develop specific skills and could serve as classroom materials in the future.

Every workbook is a separate adventure. Every class can experience it in its own way.

Possible uses

  • individual work
  • extracurricular activities
  • after-school care
  • working at different paces
  • tasks for students who finish early
  • weekly class challenges
  • shared Guardians’ Trials
  • packs for the whole class
Future tools

How could Eduria for teachers evolve?

School solutions will be developed gradually, based on the real needs of teachers, students and schools.

school and guild profilesclass structureteacher rolesschool achievementsguild rankingsshared tasksseasonal eventsteacher materialslesson plansArtifact packsprogress mapsactivity reports

These elements describe the direction of development, not features that are currently available.

Working with schools

We want to create Eduria together with teachers

We want to understand what classes really need, test ideas and develop materials that meaningfully complement everyday education.

Eduria aims to give teachers more possibilities and children more ways to explore, learn and experience adventures.
  • consultations with teachers
  • material testing
  • pilot programmes
  • workshops for children
  • class packs
  • school events
  • joint projects
  • localisation for different education systems
Safety and responsibility

Technology that supports rather than gets in the way

Teachers and parents should remain in control of the child’s experience.

The aim is not to keep children in front of a screen, but to encourage them to read, think, create and work together.
✓protection of children’s data
✓clear roles for adults
✓restricted access to data
✓safe communication
✓no contact with strangers
✓responsible rankings
✓no public shaming
✓balance between online and offline activities
FAQ

Frequently asked questions

Is Eduria for schools already available?

No. School solutions are currently part of the project’s evolving vision.

Will teachers have to use the game?

No. It will be possible to use selected materials and tools.

Is Eduria meant to replace textbooks?

No. The project is intended to complement existing materials and teaching methods.

What is a school guild?

It represents a school in the world of Eduria, bringing together classes, students, teachers and a supervisor.

Will classes compete with each other?

Potential events are intended to encourage cooperation and consistent effort, without publicly comparing children.

How can a school get involved?

Join the newsletter and indicate your interest in a future pilot programme.

A new chapter

Help us create a new chapter of educational adventure

Join teachers who want to follow the project’s development and help shape solutions that combine learning, cooperation and adventure.